Initial State
Modeling the cloth with the character in a default position (standing, with his arms horizontal for example) is important because this defines the properties of the cloth.
But if the character is not in the default position at the beginning of the shot, the initial shape of the cloth can be set to a different shape.
The initial state on a cloth keeps both the position and the speed of each vertex of the cloth.





Set From Cloth
Set From Mesh
Set Default Position
Set Default Velocity
Begin From Cloth
Set From Cloth

This sets the initial state of the selected cloth from its current shape and speed. You can call this after running the simulation. For example when the character is not in his default position at the first frame: you can run the simulation 20 frames before the beginning, interpolating the character between his default position and his position at the beginning of the shot. The cloth will acquire a shape and velocity that can then be used as the initial state.

Set From Mesh

This sets the initial shape of a cloth from another object. You need to have selected both the cloth and another object. The initial speed is not modified.

Set Default Position

Resets the initial shape of the cloth to its original shape (ie: the one used when creating the cloth). The initial speed is not modified.

Set Default Velocity

Resets the initial speed of the cloth (set all initial speed to 0). This doesn't modify the cloth initial shape.

Begin From Cloth

This sets the initial state of the cloth from its current shape, in a similar way Set From Cloth does.
However it also removes any vertex tweaking on the shape, and sets the initial time of the cloth to the current time.
This is used when you want to modify the cloth at one frame, and continue the simulation from there:
- Compute the simulation, ans stop at the desired frame
- Modify the cloth (for example, by modifying vertices)
- Select Begin From Cloth - Then continue the simulation from this point.
This might be used in many cases, for instance to modify the animation without recomputing all the frames, and without the need to tweak simulation parameters.

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