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Modeling the cloth with the character in a default position (standing, with his
arms horizontal for example) is important because this defines the properties of
the cloth.
But if the character is not in the default position at the beginning
of the shot, the initial shape of the cloth can be set to a different shape.
The initial state on a cloth keeps both the position and the speed
of each vertex of the cloth.


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Set From Cloth
Set From Mesh
Set Default Position
Set Default Velocity
Begin From Cloth
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Set From Cloth

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This sets the initial state of the selected cloth from its current shape and
speed. You can call this after running the simulation. For example when the
character is not in his default position at the first frame: you can run the
simulation 20 frames before the beginning, interpolating the character between
his default position and his position at the beginning of the shot. The cloth
will acquire a shape and velocity that can then be used as the initial state.
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Set From Mesh

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This sets the initial shape of a cloth from another object. You need to have
selected both the cloth and another object. The initial speed is not modified.
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Set Default Position

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Resets the initial shape of the cloth to its original shape (ie: the one used
when creating the cloth). The initial speed is not modified.
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Set Default Velocity

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Resets the initial speed of the cloth (set all initial speed to 0). This doesn't
modify the cloth initial shape.
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Begin From Cloth

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This sets the initial state of the cloth from its current shape, in a similar way
Set From Cloth does.
However it also removes any vertex tweaking on the shape, and sets the initial
time of the cloth to the current time.
This is used when you want to modify the cloth at one frame, and continue the
simulation from there:
- Compute the simulation, ans stop at the desired frame
- Modify the cloth (for example, by modifying vertices)
- Select Begin From Cloth
- Then continue the simulation from this point.
This might be used in many cases, for instance to modify the animation without
recomputing all the frames, and without the need to tweak simulation parameters.
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