MAYA3.0 Memento
PFX3D on SUBDIVISION SURFACE WORKFLOW
pkueny@free.fr
In MAYA 3.0 you cannot paint PFX3D tools on SUBDIVISION SURFACE .
But you can map textures on the attributs of shaders assigned to a subdiv
shape.
You can Paint on polygone shape. So you try that :
- Select subdiv shape
- Assign it a shader
- SubdivSurface->Tesselate (tesselation Method adaptative, division
per face 1)
- Move in the space this polygonale copy
- Select this copy and do Edit->Delete by type ->history
- Don't use a map of projection in this case
- Paint in 3d on this object : Lightning/Shading ->Paint texture
tools :
Because you have the same shader for poly and subdiv, the painting shader
is updated on
the subdiv surf.