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First create a subdivided plane: Create > Polygon Primitives > Plane and adjust the sizes and subdivisions: ![]() The plane should be horizontal: ![]() Tip: The resulting animation quality is often better if you use quadrangles instead of triangles. Convert the polygonal shape to a cloth object using: Syflex > Cloth > Create Cloth ![]() Adjust the default values to look like this: ![]() To assign forces or constraints, you'll need to select the cloth. Selecting the cloth can be done in 3 ways:
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